Ball Control Tricks

Many thanks to Dave Byers of The Pinball Pasture for giving permission to use the simulations on this page.

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Bang Back - A successful bangback slams the ball back in to play after it has already rolled down an outlane. It is a desperate mode, but pretty useful when it works.

The manufacturer's solution


Death Save - Another desperate move that allows the player to save a ball that has drained down the right outline of certain machines. The death save depends on a certain construction of the drain.


Live Trap or Flip Trap - The live trap or flip trap is a technique that can be used to stop a ball shooting towards the flipper. By flipping at the right moment the ball can be made to simply stop dead in its tracks on the flipper.


Dead Trap, Drop Catch or Drop Stop - The drop stop is another technique that can be used to stop a ball coming at the flippers. By dropping a raised flipper just when the ball reaches it, the ball slows down and rolls slowly up the inlane.


Passing - The hold pass is useful for passing the ball from one flipper to the other when the ball is headed down the inlane at a moderate speed. It is the simplest of the passing techniques.


"Assisting" a slingshot or pop bumper - pushing and pulling on the machine at the point of contact between the ball and these components will either dampen the force or enhance it. For example if a player senses that a ball coming toward a slingshot is at an angle suspected of shooting the ball to the opposite outlane, a quick short pull back on the machine can deaden the impact and alter the ultimate path of the ball. Or, suppose a ball rolls slowly down toward a pop bumper that may be rather weak. A well time quick push can help give it a faster rebound off the bumper.